Substance Painter与Maya纹理与渲染技术工作流程视频教程

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本教程是关于Substance Painter与Maya纹理与渲染技术工作流程视频教程,时长:1小时59分,大小:1.4 GB,MP4高清视频格式,教程使用软件:Substance Painter,Maya,附源文件,作者:Joseph Roberts,共10个章节,语言:英语。

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In this class I will be going over the process of texturing and rendering an old school, Leica M2 camera. This class only covers the workflow behind Texturing, Lighting, and Rendering. In the source files for the course you will be provided with the camera model and a Maya scene ready for you to jump in to.
What will I learn in this course?
Over the 2 hour course content we will go over texturing in Substance Painter before bringing our project into Maya where we will light and render the final piece. While following industry defined workflows I will explore and explain how to keep the project as dynamic and customisable as possible so iterations can be made with ease.
The course is broken up into 3 sections:
Going over the basics of substance painter, this course is suited for those who have never opened up the software before, while also handling more advanced concepts. We will go through how to prepare a scene file for optimal use before setting up our main materials.
Next we export our project to Maya where I will be showing you how to set up and light a studio environment to test out our project. We will go through how to optimise some render settings to get the most realistic and efficient lighting. During this step we are able to assess the look of our camera before returning to Substance Painter with creative notes on how to successfully iterate and improve our textures.
In the final few chapters I will cover more advanced techniques in Substance Painter in order to achieve photo-real materials and effects. Armed with a suitable lighting setup in Maya we will make iterations on the project as they do in a professional setting until satisfied with the final result.

 

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CG素材岛 » Substance Painter与Maya纹理与渲染技术工作流程视频教程