本教程是关于Blender专业3D环境制作工作流程视频教程,时长:2小时50分,大小:569 MB,格式:MP4,教程使用软件:Blender 2.9,附源文件,作者:Jan Urschel,共6个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.
What topics are covered?
– See the power of a real-time environment design in Blender
– How Quixel and other asset libraries can accelerate your workflow
– What does it mean working in a production pipeline?
– How will it influence our workflow and decision making?
– Learn to identify and focus on the important aspects of design
Who is it for?
Designers/Artists/Creatives who are interested in new ways to create.
What will I get?
– almost 3 hour video tutorial with narration
– basic 3D scene in BLEND format (purchased pieces can’t be included due to licensing restrictions)
– PSD file
What do I need to have before I start?
– Blender 2.83
– basic knowledge of Blender
– experience with digital image making workflows
– Adobe Photoshop or equivalent