本模型是关于阳光明媚热带海滩场景3D模型合集,大小:2.2 GB,可调整替换很多细节,供广大设计师学习使用。需要使用软件:DAZ Studio或者Poser。
使用方法1:安装DAZ Studio软件,直接将Content下的文件复制DAZ的资源库My DAZ 3D Library里面,安装完后(重启软件)可直接在Content Library里面调用!模型都可以输出为Maya等其他软件使用格式!
使用方法2:把 IM 开头的 zip 包下载下来后放到同一个文件夹内, 打开DIM→Settings→Downloads, 把 Download to 改为放 zip 的文件夹, 点击 Accept, DIM会自动识别素材包, 安装时DIM会自动更新素材数据库, 安装好后可以直接在 Smart Content 或 Content Library 中调用。
Compatible Figures: N/A
Compatible Software: Daz Studio 4.12
Details
Most Iray HDRI environments set don’t allow depth of field use easily and DIRECTLY out of the box.
This one does!
You won’t have to tweak anything, all the presets are there for you to just click and render.
What you’ll get is 6 ULTRA HD (up to 16K) custom made Environments, with or without Depth of Field presets.
The theme of this “Sunny Beaches” set is “Costa Brava”, the world’s famous Spanish Riviera, in the border of the Mediterranean Sea… and offers 6 different environments, at a different moment of the day and different light orientation.
Each environment is provided in 4 different resolutions, based on your needs and computer capabilities:
16000 x 8000
8000 x 4000
4000 x 2000
2000 x 1000
Each resolution is provided with or without Depth of field capability, which gives you a total of 48 different possibilities.
You can also used the DOF enabled environment and NOT activate the DOF of the camera for a 3rd and different effect so the number of possibilities increases to 72 different possibilities.
You will also get:
12 Dome rotation presets to change the background or the sun position based on your camera point of view
1 DOF enabled Camera preset, built especially for Full-length portraits
2 Bloom ON/OFF presets
8 Brightness presets
5 Shadow presets
6 Vignetting presets
This just gives infinite possibilities!
Basically, based on your need, you click on the wanted resolution, you click on the wanted depth of field option, you click on the wanted Dome rotation preset, and you’re good to render.
Take advantage of the HDR environment SPEED (versus full 3d environment which is way slower to render) with optimized Depth of field!