游戏资产纹理制作核心技术训练视频教程

本教程是关于影视游戏概念设计生物完整制作流程视频教程,时长:5小时30分,大小:10.8 GB,MP4高清视频格式,教程使用软件:Zbrush,PS,Maya,附源文件,作者:Alex Zaragoza,共16个章节,语言:英语。

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ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

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Learning 3D can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and techniques used to create tileable textures step by step in very detailed videos.
In this course we will create textures from A to Z. I will teach you my approach to planning, modeling, sculpting, baking, and creating the final texture maps.
We will do a series of different textures, making sure you learn various ways to solve problems. After finishing this course, you’ll have the knowledge required to create any tileable texture that you need to in a project.
You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of creating this kind of textures.
We’ll cover powerfull techniques to create professional looking textures to help your projects come to life.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
Enjoy!

资源地址

CG素材岛 » 游戏资产纹理制作核心技术训练视频教程