本教程是关于UE4外形基地环境场景完整实例制作Unreal Engine视频教程,时长:8小时,大小:8.1 GB,MP4高清视频格式,教程使用软件:Unreal,3dsmax,Substance Designer,附源文件,作者:Shawnell Priester,共14个章节,语言:英语。
Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!
What’s inside:
14 tutorial videos – each video going over topics throughout the art process.
Unreal 4 Package/Contents – Containing the final environment.
Parent shaders and materials which can then use in your own environments.
All Textures Sets used to create the scene.
High Poly Source Files – 2 Trim sheets & Detail Decal Sheet.
Scene Files – in OBJ and FBX format.
Trim Sheet & Detail Sheet Templates.
In this tutorial I go over:
Trim design and modeling.
Vertex painting, blending between materials.
Texel Density.
Height map creation for vertex blending.
UVmapping and trim mapping techniques.
Scene building.
Lighting & Post process.