本教程是关于Gaea与Houdini逼真冰冷悬崖岩石环境景观制作工作流Houdini视频教程,时长:3小时37分,大小:7.6 GB,MP4高清视频格式,教程使用软件:Gaea,Houdini,共11个章节,作者:Joel Berg,语言:英语。
Gaea是一款供你强大的三维地形和CG景观设计软件,使用为用户提供了完善的程序和工具帮助大家轻松实现理想效果的创作。使用可快速访问文件命令,视口模式和地形选项,例如材质,地形定义,氛围和水面显示。Graph表面是使用不同节点构建地形的位置,您可以将节点拖放到“图形”曲面以创建节点,可根据需要直接修改节点属性,包括一个3D视口和2D视口,3D 视口可让您实时探索地形,它显示当前所选节点的输出。2D 视口提供当前所选节点的地形或遮罩输出的无偏见视图。支持多种工作流程以适应艺术家和地形的想法。您可以选择工作方式。您甚至可以在项目中间更改工作流程而不会产生不利影响。包括图层工作流程、图形工作流程和雕刻工作流程等方面,轻松构建管理器,颜色制作,导入数据等操作,汇集了诸多高级工具,使用软件的结果是你将不用再处理分形和函数,而是可以直接使用原始数据(例如山脉和山谷)在瞬间就完成世界的组合,几分钟内就能够获得一个绝佳品质的成果,所有的流程经过精心设计,最大限度的提升工作效率,并且保障质量,节省时间。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby — an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics — uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.
In this 3.5-hour workshop, Rasha demonstrates how to create geometry using various erosion and warp techniques in Gaea, as well as how to pull data to help create textures and data maps for assets. She shares how to export textures and maps into Houdini for the lookdev and lighting stage, and reveals how to establish the look, lighting setup, and cameras for the environment in Houdini. The renders are set up in Arnold for the ultimate final look.
Rasha offers a quick tour through some of Houdini’s top tools for creating complex, layered surfaces — with a focus on those that help to maintain the rocky look of cliffs. An overview of how to create a 360-degree panorama of the environment is also included, showing how Rasha brings in her renders of the horizon and, with some painting, masking, and adjustments in Photoshop, is able to use the resulting image to later light the scene for the final render.
This workshop is packed with Rasha’s tips and tricks learned from more than 20 years working in the industry. Included for subscribers is a collection of helpful project files, including the meshes, textures files, and the Houdini project used in the workshop.