本素材是关于巡逻系统行为角色创建工具UE4游戏素材资源,大小:82 MB,使用软件:Unreal Engine 4.24 – 4.25,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
AI Patrol & Action System is a very flexible, powerful and scalable system that allows to conveniently create patrols for moving the AI characters, to implement various behaviors, and to easily create life simulation, be it the villagers or a group of zombies. Also, the plugin has the functionality for implementing group movement of the AI characters, the ability to set various formations, and much more.
Discord Channel for support and questions
Forum Thread
Base Patrol Setup Tutorial
Perfect for Use With AI Spline-Based Movement System
Version 1.1 change log:
Add random reach radius in patrol point settings
Runtime patrol creation support
New examples in Example Project
Technical Details
Features:
Powerful patrol system. Create routes of any complexity.
The system of action fully expandable in the blueprints — EnemyActions and EnemyPointActions, which allows implementing various behaviors for the characters and creating a truly live world in your game in several minutes.
The system of patrols that allows you to create linear, looped, and branched routes, with a lot of functionalities, which also integrates the ActionSystem.
Group movement, three types of creating formations, and the possibility of expanding the functionality in blueprints.
Many examples of functional implementation of the Example Project are included.
The knowledge of C++ is not required, all the functionality has been designed with the possibility of using and expanding the functionality with blueprints only.
If necessary, fast and high-quality personal support from the author for the plugin in case of problems will be provided. I will also be glad to hear your feedback and expand the functionality in the future.
Important: plugin works only with Characters, Pawns is not supported
Code Modules:
PatrolActionSystem [Runtime]
PatrolActionSystemEditor [Editor]
Number of Blueprints: 14
Number of C++ Classes: 30
Network Replicated: No (AI behavior work on server side)
Supported Development Platforms: Win, Mac, Consoles, Mobile
Documentation: Link
Example Project: Link