角色复杂行为创建工具UE4游戏素材资源

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本素材是关于角色复杂行为创建工具UE4游戏素材资源,大小:183 MB使用软件:Unreal Engine 4.22 – 4.26,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

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The NPC Manager System allows you to create NPCs with complex behaviors for your project.
TRAILER
Main Features:
NPC Profiles – These are task lists that NPCs will follow as they go about their daily routines. You can use one or more Profiles to customize how your NPCs behave in your game.
Tasks – Each Task can guide the NPC to go to a specific Point of Interest, roam inside a volume, roam between WayPoints, Follow a Path, or Go Home. In addition, you can tell the NPC to go to a specific location in your scene, or even use a Custom Task, where you add your own custom logic!
NPC Dynamic Dialogue – NPCs can talk to each other using the Dynamic Dialogue System. This flexible system uses a Datatable to store all possible NPC lines and the NPCs will create a dynamic conversation on the fly!
Player Interaction – The NPCs have a framework that can be used to add specific Player Interactions, such as a quest or dialogue system! By simply using Blueprint Interface calls you can easily add any dialogue system to the NPC.
Optimization Options – The system has a variety of performance optimization settings, such as a Player Proximity System, and visibility-based optimizations that enable you to have crowds in your scene with great performance!
Crowd Tools – This asset also comes with additional tools to help you build performant crowds. Static NPCs and Spline-based crowds are included to further add life to any game scene.
Technical Details
The NPC Manager allows you to use your own custom characters and animations easily.
Major Systems Included:
Ability to create a 24 hour routines with multiple Profiles
Points of Interest with multiple Stations, entrances, and spawn points
Four Standard Tasks – Go Home, Roam in Bounds, Roam between WayPoints, Follow Path
Ability to add Custom Tasks and custom logic to select the correct Tasks inside a Profile
NPC Dynamic Dialogue System
Player Interaction Framework
Basic damage system with Run Away logic and HP regeneration
Ability to interrupt the routine at runtime
Static NPCs to create a performant crowd
Spline Crowd that follows the path
Optimization Systems – Proximity System, Rendering Optimization, Visibility Optimizations
Number of core Blueprints: 110
Sample animations included: 17
Network Replicated: Yes

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