本插件是关于Lily TEXTURE Packer纹理贴图整合Blender插件V1.1.3版,大小:7 KB,支持Blender软件,支持Win系统,语言:英语。
Blender附加组件可将许多纹理打包到一个图像中。只需选择所有要打包纹理的对象,然后转到菜单> Objects> Lily Texture Packer。包含所有纹理的新图像将在UV编辑器中可用,并且所有对象的UV将正确放置在此新图像中!高效几乎最小的损失空间,尽可能为正方形的纹理图集,仅保留UV实际使用的原始纹理的一部分。
Blender add-on to pack many textures into a single image. Just select all objects to pack textures from and go to menu Objects > Lily Texture Packer. A new image including all textures will be available in UV editor, and UVs of all object will be correctly placed within this new image!
Lily Texture Packer is:
Easy-to-use No cumbersome options to tune, just select and click;
Fast Using Numpy and a precompiled C++ packing implementation;
Efficient Almost minimal lost space, as square as possible texture atlas, keeps only the part of original textures that is actually used by UVs
I want this for free! If for some fair reason you cannot afford the $5 minimum donnation for this product, you are invited to contact me and provide more details about your case. I may (or may not) consider reducing the price.
Extra details The add-on is making the following hypotheses about your scene. You may request for improvements regarding them:
– Only one UV per object;
– One texture per material is used. The add-on tries to guess by browsing the node graph which is the baseColor and uses this one;
– Texture mapping is using UVs (not procedural coordinates);
– Objects don’t share textures (otherwise they will be copied several times in the output, so that UVs don’t overlap);
– UDIMs are not used.
Change log
v1.0.0 (Apr 25, 2020) initial release
v1.0.1 (Apr 28, 2020) minor bug fix of v1.0.0
v1.1.0 (Sept 13, 2020) adds huge speed ups
v1.1.1 (Sept 14, 2020) fixes a bug of v1.1.0
v1.1.2 (Sept 17, 2020) adds a spacing parameter to leave a few pixels unused between packed textures.
v1.1.3 (Oct 11, 2020) fix issue with zero polygon objects.