区域单元格生成器精灵管理工具Unity游戏素材资源

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本游戏资料是区域单元格生成器精灵管理工具Unity游戏素材资源,大小:11 MB ,格式:unitypackage,使用软件:unity2018.4.17,资产版本:Version 6.6(current),供广大设计师学习使用,语言:英语。

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Grids 2D is an easy to use, highly optimized and flexible grid generator and territory/cell highlighter/fader.
**Features**
– Configurable, fully interactive and flexible grid generation, including Voronoi tessellation, boxed, rectangular and hexagonal types.
– Produces highly optimized grid mesh with reduced vertex count.
– Two levels of regions: cells and territories.
– Fastest selectable and highlighting system for both cells and territories.
– Coloring and fade out support for both cells and territories.
– Control the visibility of individual cells using API or alpha texture mask.
– Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
– Define territories using the API, the grid editor or assigning a color texture
– A* Path Finding support. Get configurable paths from one cell to another with a single function call. Define blocking cells or specify crossing costs for entire cells or custom costs per hexagon side!
– Range function: get reachable cells within a given distance and a starting cell.
– Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
– 16 demo scenes included with practical examples (checkers board, texture/mosaic revealing, cell visibility, vertex locating, texturing, cell merging, masking, path finding, …).
– Works with orthographic and perspective cameras!
– Supports Unity 2018.4 or later.
– Compatible with Standard/builtin and URP.
– Full source code included (C#).

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