本游戏资料是科幻人蛇美杜莎3D女性生物角色Unity游戏素材资源,大小:740 MB ,格式:unitypackage,使用软件:unity2018.4.12,资产版本:Version 4.1(current),供广大设计师学习使用,语言:英语。
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The Medusa Character Pack features two individual Medusa models. One has a Serpentine tail, similar to the Serpent Warrior Pack PBR, while the other is fully human…aside from the snakes on her head. Masterfully rigged and animated, this package includes the Maya rig, Substance Designer & Painter source files, Textures Customization & a whole lot more.
Bundles – Get more and save
⭐ Monster Bundle #6
Bonus Files – Free upgrade after purchase
⚡ Medusa – Bonus Files 1 – Concept Art, Animation Rig, Substance Painter files
⚡ Medusa – Bonus Files 2 – Atavism files
⚡ Medusa – Bonus Files 3 – Music
⚡ Medusa – Bonus Files 4 – Unreal files
INFINITY PBR – MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
⭐⭐ Within 14 days of purchase, if you decide my packs aren’t going to work for you, let me know. If I can’t fix it, I’ll get you a refund. Email me anytime: contact -at- infinitypbr -dot- com ⭐⭐
Demos, tutorials, and more can be found at my Youtube Channel
CUSTOMIZE TEXTURES
Customize your textures using the included Substance Painter source files. Change out materials, or make other modifications like adding dirt, or shifting colors, in minutes. Export the finished textures from Painter, ready be used in Unity. Make the textures look they way you want them for your project.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A “Composers Mix” is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
SOUND EFFECTS
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
SOURCE FILES
Animation Rig | Substance Painter | Substance Designer
Animation Rig is provided in, usually, Maya or 3DS Max format, and can be used to create new animations that better suit your project.
Whenever possible, Substance Painter project files are included so you can drastically re-texture the models.
Please note: Source Files do not give you license to share or sell the animations or textures you create. If you’re a highly skilled artist and interested in sharing or selling your work to the Infinity PBR community as add-on packages, please contact me.
CONCEPT ART
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
ANIMATIONS
• Attack 1 x2
• Attack 2 x2
• Attack 3 x2
• Death x2
• Dodge x2
• Got Hit x2
• Idle Break x2
• Idle x2
• Taunt x2
• Walk Backward x2
• Walk Forward x2
PARTICLES
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire “Magic Spells & Particles Pack”, so you can create your own magic spells. There are amazing particle packs on the Asset Store — my particles are fine, but can’t compete with those, I do urge all users to investigate which other particle packs fit their project.
LEGACY SHADERS & HDRP
Textures will work with legacy shaders (Unity 5 and beyond), and we now include HDRP versions as well.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.