本教程是关于Substance Designer树叶植物纹理贴图制作视频教程,时长:4小时40分,大小:2.2 GB,MP4高清视频格式,教程使用软件:Substance Designer,作者:Levelup,共6个章节,语言:英语。
Bogodar以其广泛的叶子项目和独特的风格而闻名,他与Levelup.Digital合作,分享了他的叶子创建工作流程。了解如何创建叶子生成器,以及如何在Substance Designer中添加年龄,颜色变化,损坏和水滴等参数。深入了解如何生成UV地图集,并观看Bogodar在3dsMax中创建3D模型的情况。最后,了解如何在虚幻引擎中设置演示文稿。
在这个经过全面叙述的分步教程中,Bogodar分享了他创建芥末叶的个人技术。无论您是Substance Designer的新手,还是经验丰富的用户,您都可以将新东西集成到您的工作流程中。
Bogodar是来自乌克兰利沃夫(Lviv)的环境艺术家。他目前在N-ix工作。他擅长于树叶的创作,在物质设计师社区中以对细节和超逼真的植被项目的关注而闻名。Bogodar的程序性工作流程已在Substance和80lvl中得到了体现。
内容
–讲述了4个小时的逐步视频教程
–使用1080分辨率
软件
– Substance Designer
-3dsMax
–虚幻引擎
级别
中级
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a leaf generator, and add parameters such as age, color variation, damage, and waterdrops in Substance Designer. Gain insight into how to generate UV Atlases, and watch as Bogodar creates 3D models in 3dsMax. Finally, learn how to setup your presentation in Unreal.
In this fully narrated, step-by-step tutorial, Bogodar shares his personal techniques for creating a Mustard Leaf. Whether you’re new to Substance Designer, or a seasoned user, you will come away with something new to integrate into your workflow.
Bogodar is an Environment Artist from Lviv, Ukraine. He currently works at N-ix. He specializes in foliage creation, and is well known in the Substance Designer community for his attention to details and hyper-realistic vegetation projects. Bogodar’s procedural workflow has been featured in Substance and 80lvl.
Contents
– 4 hours narrated, step-by-step video tutorial
– 1080 Resolution
Software Used
– Substance Designer
-3dsMax
– Unreal Engine
Level
Intermediate
Prerequisite
Familiar with software used