本教程是关于Blender低聚模型初学者工作流程Blender视频教程,时长:1小时35分,大小:1.7 GB,格式:MP4高清视频格式,附源文件,教程使用软件:Blender 2.8,作者:3D Tudor Neil Bettison,共11个章节,语言:英语。
在本课程中,我们将探索低多边形的3D建模技术,以便在Blender中制作可用于游戏的商店标牌。本课程专为初学者和中级建模人员而设计。您至少需要对Blender的UI有基本的了解。该课程将使用语音和按键投射来进行说明,因此很容易上手。本课程非常适合绝对的初学者。如果您认为自己是高级3D建模者,则该课程可能仍然有用,因为它可以帮助您改善工作流程或为您提供急需的分步指导。
我们将从在Blender中为商店标牌创建框架开始。然后,我们将开始学习如何将资产缩放到实际大小。然后,我们将为商店标牌创建一个啤酒杯徽标。我们将介绍如何以一种简单易懂的方式导入和使用背景图片-将来使您可以轻松创建自己选择的徽标。然后,我们将学习如何使用Blender插件创建链链接。之后,我们继续学习如何为将来的模型保存预设,以及如何使用Blender修改器加快Blender中的工作流程。我们将进行基本的紫外线展开,我将向您展示如何标记接缝以及如何轻松地布置紫外线以便于烘烤。在本课程中还将学习如何缩放UV以优化分辨率。我们将介绍如何使用Substance Painter将PBR纹理放置到商店标牌网格上。我将向您展示在Substance Painter中开始工作的提示和技巧,因此不需要该软件的先验知识。我们还将介绍如何将新材料导入到Substance Painter中。之后,我们将集中精力将这些材料应用于Blender中的符号模型。我将向您展示如何使用节点牧马人来优化从Substance Painter到Blender的材质传输。然后,我们将在Blender中为我们的商店标牌创建一个简单的装备。我们将专注于将这些材料应用于Blender中的符号模型。我将向您展示如何使用节点牧马人来优化从Substance Painter到Blender的材质传输。然后,我们将在Blender中为我们的商店标牌创建一个简单的装备。我们将专注于将这些材料应用于Blender中的符号模型。我将向您展示如何使用节点牧马人来优化从Substance Painter到Blender的材质传输。然后,我们将在Blender中为我们的商店标牌创建一个简单的装备。
本课程您不需要动画的先验知识,因为我将逐步向您展示基本知识。在下一课中,我们将使用我们创建的装备为商店招牌制作动画,并使用关键帧使商店招牌看起来好像在风中摇摆。然后,我们将动画制作成短片,我将向您展示如何渲染动画。
我们将介绍几种在实际生产工作流程中非常有用的方法,技巧和窍门。立即加入,将您的3D建模技能提升到新的水平!
In this course we’re going to explore low-poly 3D modelling techniques to make a game-ready store sign in Blender. This course is designed for beginners to intermediate modellers. You need at least a basic understanding about Blender’s UI. The class will be using voice and key casting to give instructions so it’s very easy to follow. This course is great for, and aimed at absolute beginners. If you consider yourself an advanced 3D modeller, you may still find this course useful, since it might help you improve your workflow or provide you with much needed step-by-step guidance.
We will start by creating the frame for the shop sign in Blender. We will then begin to learn how to scale assets to real-world-sizes. Then, we’re going to create an ale mug logo for our shop sign. We’re going to cover how to import and use background images in a simple and easy to understand way – allowing you to create any logo of your choosing in the future with ease. Then, we’re going to learn how to create chain links using Blender addons. After that, we move on to learning how to save presets for future models, and how to use Blender modifiers to speed up workflow in Blender. We’re going to work on basic UV unwrapping, and I will show you how to mark seams and how to easily layout uvs for easy baking. Learning how to scale UVs to optimise resolution will also be taught in this class. We will cover how to put PBR textures onto the store sign mesh using Substance Painter. I will show you the tips and tricks to start working in Substance Painter, so prior knowledge of this software is not required. We will also cover how to import new materials into Substance Painter. After that, we will focus on applying these materials to our sign model in Blender. I will be showing you how to use the node wrangler to optimise the material transfer from Substance Painter to Blender. Then, we’re going to create a simple rig for our shop sign in Blender.
You do not need prior knowledge of animation for this course because I will be showing you the basics step-by-step. In the next lesson, we will animate the shop sign using the rig we created and will use key frames to make the shop sign look as if it is swinging in the wind. Then, we will turn our animation into a short film, and I will show you how to render animations.
We’re going to cover several methods, tips and tricks that will be very useful in the actual production workflow. Join now and take your 3D modeling skills to the next level!