本资料是关于逼真复古城堡环境场景Unreal Engine游戏素材资源,大小:2.3 GB,使用软件:Unreal Engine 4.23 – 4.26,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
视频预览:
UPDATE 2 “Fortress”: Added 26 tower presets, fortress walls, large cliff formations and many other objects to speed up the level building process. For example, this scene took less than an hour to create: screenshot
UPDATE 1 “Dungeon Rooms”: Added 32 dungeon rooms and a preset for Dungeon Architect (sold separately) to build Souls-like dungeons (Environment\Architecture\CompleteRooms).
The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.
Works for: Places to explore, kill enemies and find loot – like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.
Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.
Suitable for all camera views from 1-st person to top-down.
Recommended for PC/Console platforms.
Not recommended for mobile platforms.
If you found a bug, have a question or comment,
please contact us at manastation3d@gmail.com
Technical Details
Features:
Over 500 high quality, game ready assets
Game ready demo scene
32 pre-made dungeon rooms
Dungeon Architect theme for Souls-like dungeons
Complete nature set:
Trees, bushes, ferns, grass, ivy, plants and roots
Rock pile, rocks, cliffs, mountains
Foliage assets ready for painting in engine
landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
Floors and walls ready for vertex painting with 3 layers
Clean materials, no unnecessary nodes or texture maps
Number of Unique Meshes: 520
Collision: Custom
Vertex Count: from 4 to 12000 per mesh
LODs: Custom, generally 2 for each asset
Number of Materials: 13 master materials, 60 instances
Number of Textures: 134
Texture Resolutions: generally 2048×2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Known Issues:
Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime. Please refer to DA’s documentation to learn more.