本资料是关于7组动态电源电线杆Unreal Engine游戏素材资源,大小:310 MB,使用软件:Unreal Engine 4.20 – 4.27, 4.22 – 4.27,语言:英语。
这是一组 7 个独特的电源/电线杆。电线杆是蓝图,可以相互链接,电线在编辑器中动态创建。您甚至可以调整电线的松弛量(使它们更靠近地面)。
创建电源线简单易行。该视频向您展示了它是如何完成的。
如何制作电源线
我还包括了构成每个杆的所有网格件,这将使您能够制作自己独特的杆。
所有模型都使用在 Substance Painter 中制作的 PBR 材料进行了高度详细的处理。
每个网格中的细节量适合第一人称游戏,多边形数量经过优化,适合游戏。
技术细节
特点:
清洁易于遵循的蓝图
通道包装的RGB纹理(金属|粗糙度)
适用于游戏的清洁和优化的UV贴图
纹理尺寸:4096×4096(15)
缩放到史诗骨架:是
碰撞:是的,一些自定义和一些自动生成。
顶点数:每个极点的范围为 4,000 —> 6,500 个三角形。
LOD:每个极点 4 个 LOD。
网格数量:87
材质和材质实例
数量:6纹理数量:15
支持的开发平台:PC
支持的目标构建平台:PC
This is a set of 7 unique power / utility poles. The poles are blueprints and can be linked to one another and the wires get dynamically created in the editor. You can even adjust the amount of slack in the wires ( causing them to drop closer to the ground ).
Creating power lines is simple and easy. This video shows you how it’s done.
How to make power lines
I also included all the meshes pieces that make up each of the poles, which will allow you to make your own unique looking pole.
All models are highly detailed using PBR Materials made in Substance Painter.
The amount of detail in each mesh is suitable for 1st person games, and the polygon counts are optimized and suitable for games.
Technical Details
Features:
Clean easy to follow blueprints
Channel packed RGB Texture (Metalness|Roughness)
Clean and optimized UV maps suitable for games
Texture Sizes: 4096×4096 (15)
Scaled to Epic Skeleton: Yes
Collision: Yes, some custom and some auto generated.
Vertex Count: Each pole ranges from 4,000 —> 6,500 triangles.
LODs: 4 LODs for each pole.
Number of Meshes: 87
Number of Materials and Material Instances: 6
Number of Textures: 15
Supported Development Platforms: PC
Supported Target Build Platforms: PC