本资料是关于景观镶嵌置换材质Unreal Engine游戏素材资源,大小:380 MB,使用软件:Unreal Engine 4.15 – 4.27,语言:英语。
一种专为与景观 Actor 一起使用而设计的镶嵌置换材质,允许您在 10 个图层(纹理集)之间进行混合,该材质还允许您通过实例化值单独调整每个图层的参数。此材质的设置修复了在景观 Actor 上使用标准细分材质所导致的问题,并允许您控制细分的 LOD,而不会干扰景观 Actor 自己的 LOD。该材质还包括细节纹理支持(漫反射和法线)以及基于视图距离的表面变化,以分解远处的平铺,但保持接近视图的表面质量。
功能更新视频 – https://www.youtube.com/watch?v=rbfvj8S2CMs
技术细节
1 环境
23 纹理 (4K)
1 个材质
1 个材质实例
A Tessellated Displacement material designed specifically for use with Landscape Actors which allows you to blend between 10 layers (texture sets), the material also allows you to adjust parameters for each layer individually via instanced values. The setup of this material fixes the issues caused by using a standard tessellation material on a Landscape Actor and allows you to control LOD of the tessellation without interfering with the Landscape Actor’s own LOD. The material also includes detail texture support (Diffuse and Normal) as well as view distance based surface variation to break up tiling at distance but retain surface quality close to view.
Feature Update Video – https://www.youtube.com/watch?v=rbfvj8S2CMs
Technical Details
1 Environment
23 Textures (4K)
1 Materials
1 Material Instance