本游戏资料是电缆模拟器物理工具Unity游戏素材资源Version 1.4,大小:9 MB ,格式:unitypackage,使用软件:unity2018.4.10,资产版本:Version 1.4 (current),供广大设计师学习使用,语言:英语。
Filo 是 Unity 的物理附加组件,可实现 3D 复杂电缆驱动系统的真实模拟(尚不支持 2D)。
适用于所有平台。包括完整的 C# 代码。
Filo 没有将电缆本身模拟为相互连接的物体/粒子链,而是专注于这些电缆对周围物体的影响。这导致非常快速、稳定和准确的模拟,这是传统方法无法实现的。
设置非常快速和简单:电缆是通过选择它们连接的对象以及电缆如何链接到它们来定义的。
4种链接类型的支持:
-附件
-滚动接触
-附件/滚动接触混合(线轴)
针孔滑块-
做些什么:
– 模拟由多条电缆组成的大型电缆驱动系统。
– 支持大质量比。
– 支持任意长的电缆段。
它不做什么:
– 免费电缆模拟。
– 对非电缆路径中指定的碰撞器的碰撞检测/响应。
– 摩擦接触。
– 电缆自碰撞/打结。
– 电缆扭曲。
Filo is a physics add-on for Unity that enables realistic simulation of 3D complex cable-driven systems (no 2D support yet).
Works in all platforms. Full C# code included.
Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.
Setup is very quick and easy: cables are defined by selecting the objects they connect, and how the cable is linked to them.
4 link types are supported:
– Attachment
– Rolling contact
– Attachment/rolling contact hybrid (spool)
– Pinhole slider
What it does:
– Simulate large cable driven systems, composed of multiple cables.
– Support large mass ratios.
– Support arbitrarily long cable segments.
What it doesn’t do:
– Free cable simulation.
– Collision detection/response against colliders other than those specified as part of the cable path.
– Frictional contacts.
– Cable self-collision/knotting.
– Cable twisting.