本资料是关于景观进行纹理化自动材质Unreal Engine游戏素材资源,大小:860 MB,使用软件:Unreal Engine 4.16-4.27,语言:英语。
这将为您节省大量时间。有了这种材料,你就可以把它扔在你的风景上,让材料来做这项工作。它会根据所有可调的坡度参数自动对地形进行纹理化。简单轻松地获得您需要的完美外观!
在 7 个不同的层(Dirt01、Dirt02、Grass01、Grass02、Rock01、Sand01、Snow01)之间有超过 100 个自定义参数。这有助于您微调并获得您想要的确切外观。
使用我的 (24) PBR Landscape 纹理包为该材质添加更多纹理。可以在此处找到
使用这些纹理创建更多种类。
概览:
自动材质概览
快速材质概览
即将推出的第 2 版水着色器
修复树叶去除黑色纹理和闪烁镶嵌
技术细节的教程
特点:
高分辨率纹理(4k)
基于坡度的景观自动纹理(可调整值)
7层之间超过100个自定义参数,包括沙子和雪
(6)高度图画笔创建自然只需单击鼠标即可查看山脉和丘陵
纹理都是 PBR 并从真实世界中的 DSLR 相机捕获 国家公园
行业标准(打包)纹理以节省内存
逼真的质量
草地材质的自动树叶生成器(可调整以支持更多层) )
包括用于材料树叶的树叶去除工具
主材质的简单说明
极易阅读和理解的工作流程
(2) 高质量示例贴图
纹理分辨率:
景观纹理 4096X4096 (4k)
苔藓纹理 2048×2048 (2k)
材质数量:
(1) 主镶嵌材质与材质实例
(1) Master Non Tessellated Material with Material Instance
纹理数量:
(6) 4k 景观材料(岩石、沙子、泥土、草、雪)
(1) 2k 苔藓纹理
支持的开发平台:PC/Mac/Xbox/PS4
支持的目标构建平台:PC/Mac/XBox/PS4
在 4065×4065 的风景(Scene_Example 1)上,没有镶嵌的平均 FPS 是 190-200fps!(GTX 1080)
This will save you a massive amount of time. With this material, you throw it on your landscape, and let the material do the work. It automatically textures your terrain based on slope parameters which are all adjustable. Get the perfect look you’re needing, simply and easily!
There are over 100 customization parameters between 7 different layers (Dirt01, Dirt02, Grass01, Grass02, Rock01, Sand01, Snow01). This helps you fine tune and get the exact look you are going for.
Add even more textures to this material with my (24) PBR Landscape texture Pack. That can be found Here
Use these textures to create even more variety.
Overview:
Auto-Material Overview
Quick Material Overview
Upcoming Water Shader for Version 2
Tutorial on fixing Foliage Removal Black Texture and flickering Tessellation
Technical Details
Features:
High resolution textures (4k)
Automatic Texturing of Landscapes based on slope (Adjustable values)
Over 100 customization parameters between 7 layers including sand and snow
(6) Heightmap brushes to create natural looking mountains and hills with a single click of the mouse
Textures are all PBR and captured from a DSLR camera in a real world National Park
Industry standard (packed) textures to save memory
Photorealistic quality
Automatic foliage generator for grass materials (adjustable to support more layers)
Foliage removal tool included for material foliage
Simple instructions for Master Material
Extremely easy to read and understand workflow
(2) High quality example maps
Texture Resolutions:
Landscape Textures 4096X4096 (4k)
Moss Textures 2048×2048 (2k)
Number of Materials:
(1) Master Tessellated Material with Material Instance
(1) Master Non-Tessellated Material with Material Instance
Number of Textures:
(6) 4k Landscape Materials (Rock, Sand, Dirt, Grass, Snow)
(1) 2k Moss Textures
Supported Development Platforms: PC/Mac/XBox/PS4
Supported Target Build Platforms: PC/Mac/XBox/PS4
On a 4065×4065 landscape (Scene_Example 1), average FPS without Tessellation was 190-200fps! (GTX 1080)