大型模块化中世纪僧侣角色Unreal Engine游戏素材资源

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本资料是关于大型模块化中世纪僧侣角色Unreal Engine游戏素材资源,大小:190 MB,使用软件:Unreal Engine 4.21-4.27,语言:英语。

中世纪僧侣基于模块化中世纪 NPC 角色包。僧侣被精简为三个不同的 SK 项目组:服装、头部和头发。多种物品已准备好组装,以创建您自己独特的精神中世纪角色。
论坛主题
每个设备都使用主材质和蒙版纹理,可让您详细调整其视觉外观。每个身体部位都可以单独调整。
为了与其他资产包(如武器动画集)兼容,交付的骨架网格物体被蒙皮到 UE4 骨架,并且主要和副手枢轴与其手柄对齐。蓝图中还准备了主手和副手插槽来接收您的数据。
此外,这个包包括一些工具(没有武器)让你的和尚看起来很忙。
该系统也适用于 Morph 目标。当角色装备一顶帽子时,发型确实会发生变化。当角色装备手套时,这同样适用于手。
技术细节
技术细节
角色:1 个蓝图和 4 个示例 NPC 蓝图
角色部件:
19 个 SK 网格:3 个头部,7 个胸部(3 个基础网格中),1 个带有 3 个胡须的基础头发,4 顶帽子,1 个手套,1 个 BP 函数库, 和 1 个 BP 宏库。
83 种 PBR 纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属)和色调蒙版
49 种材质:包括 4 种用于物品和头发的主材质,以及用于实际网格和色调样本的 45 种材质实例。
4 个用于手插口的 SM 工具
设备可动态变形为帽子/头发和胸部/手套
贴图:
1 概览
1 Renderscene
其他:UE4 Mannequin,带有稍微修改的 UE4 骨架(添加了套接字)
缩放到 Epic 骨架:是
Rigged:是
Rigged 到 Epic 骨架:是
动画:是(Epic 的默认动画)
角色数量:任意数量的变化每个定制。3 种核心类型(精神_01、精神_02和精神_03)

角色顶点数:服装 12k,头部和头发
纹理6k分辨率:2048×2048(PBR 纹理)
支持的开发平台:Windows、Mac、PS4、Xbox One
测试:PC

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The Medieval Monks are based on the Modular Medieval NPC Characters packs. The Monks are stripped down to three different SK Item groups: costume, head, and hair. Multiple items are ready to be assembled to create your own unique spiritual medieval character.
Forum thread
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your monk look busy %title插图%num
The system works with Morph targets too. The hairstyle does change when a character equips a hat. The same applies for the hands when a character equips gloves.
Technical Details
Technical Details
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts:
19 SK meshes: 3 Head, 7 chest (Out of 3 Base Meshes), 1 Base hair with 3 beards, 4 hats, 1 Glove, 1 BP Function Library, and 1 BP Macro Library.
83 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
49 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
4 SM tools for hand sockets
Equipment morph dynamically for Hat/hair and Chest/Glove
Maps:
1 Overview
1 Renderscene
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic’s default Animations)
Number of Characters: Arbitrary amount of variations per customization. 3 core types (spiritual_01, spiritual_02, and spiritual_03)
Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair
Texture Resolutions: 2048×2048 (PBR Textures)
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC

资源地址

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