本资料是关于完全组装环境照明风格化资产Unreal Engine游戏素材资源,大小:910 MB,使用软件:Unreal Engine 4.22-4.27,语言:英语。
该产品包括我的环境项目的完整项目文件:马尼拉地图。该项目具有完全组装的环境地图,并使用受 OW 启发的风格化设计。
该产品最初是为了学习目的而发布的,但您也可以在您的个人项目或任何商业项目中使用这些资产。
技术细节
特点:
包括完整的环境场景以及资产概览图
程式化的模型和材料
10 建筑基础(具有可互换材料)
具有变化的模块化门窗
污垢和水坑贴花
2 棵棕榈树和 1 棵灌木树叶
20 地面网格(预制地板、楼梯、道路 – 不完全模块化)
19 街道道具(电线杆、电缆、垃圾、供应商摊位、广告牌、ATM 机等)
5 高架火车轨道道具(轨道、火车、柱子和立交桥)
11 个标牌道具
24 个商业/商店道具
18 个模块化教堂网格(柱子、门、装饰、窗户、装饰等)
5 个用于背景的低多边形建筑(使用可互换的材料)
数量独特的网格:117
碰撞:是
自动生成的顶点数:4 – 3810
LOD:否(树叶除外)
材质和材质实例的数量:59
纹理数量:68
纹理分辨率:
2024×2024 (37) 1024×1024(24)512×512 (7)
支持的开发平台:Windows(应该在其他平台上工作,但未经测试)
附加说明:
此环境中的资产不是完全模块化的,尤其是地面/地板资产。
该项目中没有使用特殊的蓝图和程序系统。
环境制作中未使用特定的网格捕捉
主场景中使用的水材质属于 Epic,仅用于演示目的。
This product includes the full project file of my Environment Project: Manila Map. This project features a fully assembled environment map and uses a stylized design inspired by OW.
This product was initially released for learning purposes, but you can also use the assets in your personal projects or in any commercial projects.
Video Preview: https://youtu.be/F1p-mTpETU8
For any concerns please contact me via email: Joshua12g@gmail.com
Technical Details
Features:
Full environment scene included as well as an assets overview map
Stylized models and materials
10 Building base (with interchangeable Materials)
Modular windows and doors with variations
Dirt and Puddle Decals
2 palm trees and 1 bush foliage
20 Ground meshes (Pre-Built floors, stairs, roads – Not fully modular)
19 Street props (Electric Post, Cables, Trash, Vendor Stalls, Billboards, ATM Machines, etc.)
5 Elevated Train track props (track, train, columns, & overpass)
11 signage props
24 Commercial/Store Props
18 Modular Church meshes (Columns, doors, trims, windows, decors, etc.)
5 Low Poly Buildings for background (with interchangeable Materials)
Number of Unique Meshes: 117
Collision: Yes, Auto Generated
Vertex Count: 4 – 3810
LODs: No (Except for the foliage)
Number of Materials and Material Instances: 59
Number of textures: 68
Texture Resolutions:
2024×2024 (37)
1024×1024 (24)
512×512 (7)
Supported Development Platforms: Windows (Should work on others, but not tested)
Additional Notes:
The assets in this environment are not fully modular, especially the ground/flooring assets.
No special Blueprint and procedural system used in this project.
No specific grid snapping used in the environment production
The water material used in the main scene belongs to Epic and is being used for demo purposes only.