本资料是关于程序生成可交互轿车变体Unreal Engine游戏素材资源,大小:990 MB,使用软件:Unreal Engine 4.22 – 4.27,语言:英语。
纹理变化
清洁、老化、苔藓和烧焦的材料变化。这些变化都带有独特的反照率遮罩,可以完全控制车辆的油漆颜色,而不会影响车辆未上漆/生锈/脏的区域。
车牌
故意留空。您可以修改纹理,或附加您自己的模型以适应您的游戏世界!
技术特点:
BP_Interactable(可交互车辆放置的主要蓝图)
BP_Drivable
BP_FirstPersonCharacter(已修改以向车辆发送交互事件的基本 FPS 角色)
8 个演示地图
唯一网格数:42 个静态网格植物组件,37 个静态网格车辆组件, 1个骨架网格
骨架/装配:自定义骨架
碰撞:是,自定义/自动生成的顶点数:每辆车平均:
50,000-60,000
个三角形 LOD0 到 489 单个 Drawcall 代理网格
电影苔藓:469,000 到 5,000。通过实例化和激进剔除,这些可以在游戏中使用,但应保留用于英雄对象、过场动画或谨慎使用。所有其他资产/组件都是轻量级的,这对于喜欢它的人来说是一种奖励。
LOD:是,手工制作
材质和材质实例数量:10 个主控,1 个材质函数,50 个实例
纹理数量:80
纹理分辨率:大多数纹理为 4k,代理网格为 1k
Windows/Mac:是
Texture Variations
Clean, aged, mossy, and burnt material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle’s paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.
Number Plates
Intentionally left blank. You can modify the texture, or attach your own model to suit your game’s world!
Technical Features:
BP_Interactable (Main blueprint for interactable vehicle placement)
BP_Drivable
BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)
8 Demo Maps
Number of Unique Meshes: 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh
Skeleton/Rigged: Custom skeleton
Collision: Yes, Custom/Automatically Generated
Vertex Count:
Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh
Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.
LODs: Yes, made by hand
Number of Materials and Material Instances: 10 Master, 1 Material Function, 50 Instances
Number of Textures: 80
Texture Resolutions: 4k for most textures, 1k for proxy meshes
Windows/Mac: Yes