本资料是关于21 种国际标准尺寸建筑推拉门Unreal Engine游戏素材资源,大小:310 MB,使用软件:Unreal Engine 4.23 – 4.27,语言:英语。
蓝图,一张用于标准门,一张用于推拉门,涵盖了最常见的门尺寸和设计。包括9把手设计。可以从下拉菜单中选择 21 种国际标准门尺寸。一键使门交互(打开和关闭)。
观看示例视频
文档(点击更多页面:门 – 左起第三张图片)
特点:
建筑项目中常见门的通用门蓝图(标准门和滑动门)
6 个多种尺寸的标准门设计 每个
3 个多种尺寸的滑动门设计 每个
9
用于门框上方窗户的标准门把手变化选项 19 用于交互式门、自动或手动打开的
材料或颜色变化选项
陈列室中的示例门
门准备与调度员交换材料(如 ArchVizUI V2 – 单独的产品)。 使用 Event Dispatcher技术细节
轻松实现交换材料的自定义解决方案 碰撞:是 顶点数:优化的几何图形少于 2000 每个资产。 LOD:不需要 唯一网格的数量:57(门和框架) 材质和材质实例的数量:60(门和框架) 纹理数量:40+ 纹理分辨率:2048 支持的开发平台:PC、Mac 和 Linux Windows:是 Mac:是的
Blueprints, one for standard doors and one for sliding doors, cover the most common door sizes and designs. Including 9 handle design. 21 international standard door sizes can be chosen from a drop down menu. One click to make the door interactive (open and close).
Watch Example Video
Documentation (click on More Pages: Doors – 3rd image from left)
Features:
universal door blueprint (standard and sliding) for common doors in architectural projects
6 standard door designs in multiple sizes each
3 sliding door designs in multiple sizes each
9 standard door handle variations
option for a window above the door frame
19 material or colour variations
option for interactive door, auto or manually opening
example doors in a show room
Doors are prepared to swap materials from dispatcher (like the ArchVizUI V2 – separate product).
Custom solution to swap materials easy to implement with Event Dispatcher
Technical Details
Collision: Yes
Vertex Count: optimised geometry less than 2000 per asset.
LODs: Not necessary
Number of Unique Meshes: 57 (doors and frames)
Number of Materials and Material Instances: 60 (doors and frames)
Number of Textures: 40+
Texture Resolutions: 2048
Supported Development Platforms: PC, Mac and Linux
Windows: Yes
Mac: Yes