本资料是关于模块化角色灵活插件系统Unreal Engine游戏素材资源,大小:16 MB,使用软件:Unreal Engine 4.25 – 4.26,语言:英语。
Assembly 是一个代码插件,专注于以一种快速直接的方法创建游戏中的模块化角色,具有高度的灵活性。利用角色组件,它允许模块化骨架网格生成、头部跟踪以及添加自定义角色速度和动画状态。
技术细节
特点:
CustomAssets:
身体类型:模块化角色网格的基本存储资产。
MeshLibrary:用于身体部分的骨架网格体库。
MeshElement:单个骨架网格元素。
TextureLibrary:可以通过修改器应用于材质的纹理集合。
预设:可以在多个角色中重复使用的角色预设外观。
组件
模块化角色生成器:用于从模块化部件生成骨架角色网格。
Actor Tracking:用于跟踪两个向量之间的方向。用于头部跟踪。
角色速度状态:用于创建自定义角色移动和速度状态。
代码模块:
AssemblyCharacterCreator(运行时)
AssemblyEditor(编辑器)
Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.
Technical Details
Features:
CustomAssets:
Body Type: The basic storage asset for modular character meshes.
MeshLibrary: A library of skeletal Meshes for a body segment.
MeshElement: A single skeletal mesh element.
TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
Preset: A preset appearance for a character that can be reused among multiple characters.
Components
Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
Character Speed States: Used for creating custom character movement and speed states.
Code Modules:
AssemblyCharacterCreator (Runtime)
AssemblyEditor (Editor)