本资料是关于装备槽和拾取库存系统Unreal Engine游戏素材资源,大小:150 MB,使用软件:Unreal Engine 4.20 – 4.27,语言:英语。
特点:
您可以完全自定义您的库存
旋转项目
通过按住一个键拆分项目(适用于多个容器)
在运行时调整项目尺寸
您可以在编辑器中将默认项目添加到库存
您可以通过双击打开任何容器,然后添加/删除任何你想要的东西。
您可以选择某个容器可以支持和不支持的项目。
2 种容器(普通库存和 EquipToSlot)
更新游戏中的任何物品纹理、大小。
您可以处理各种事物的多个事件,例如附件的项目或组合项目等
您可以制作供应商、容器、可装备的插槽和您的主要库存
提供拾取系统,易于集成
Rarity 系统,每个容器可定制颜色。
拾取和放下物品的声音 放下物品
容器将尝试将物品添加到其中,自动尝试找到添加它的最佳选项(旋转、堆叠)
堆叠物品(在容器之间工作)
Features:
You can fully customize your inventory
Rotate items
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
2 type of containers (Normal inventory and EquipToSlot)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equippable slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for each container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)