本教程是关于Substance Painter游戏资产纹理贴图制作视频教程,时长:1小时34分,大小:300 MB,MP4高清视频格式,教程使用软件:Substance Designer,Substance Painter,Zbrush,Maya,附源文件,作者:Judd Roy,共5个章节,语言:英语。
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.
Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
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