本教程是关于3A级游戏岩石RGB蒙版制作工作流程视频教程,时长:2小时57分,大小:1.1 GB,MP4高清视频格式,教程使用软件:Substance Designer,Substance Painter,Zbrush,Maya,附源文件,作者:3DEX,共8个章节,语言:英语。
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.
1. Introduction
2. HighPoly Workflow Overview
3. HighPoly Voice over Timelapse
4. LowPoly Retopo and UV
5. RGB Mask Workflow Overview
6. Substance Designer Detail texture creation
7. Substance Painter RGB mask creation
8. Outro
Total of 3 hours of video content.
This tutorial is for an intermediate skill level. We do not spend time on basic controls, and it’s assumed the artist is already able to create basic assets. It’s made for busy people who don’t have time to watch 32-hour tutorials, but want a concise guide, step by step, in a relatively short amount of time.