本教程是关于3A级高质量影视游戏飞机完整制作工作流程视频教程,时长:12小时,大小:9.5 GB,MP4高清视频格式,教程使用软件:Maya,Substance Painter,附源文件,作者:levelup digital,共8个章节,语言:英语。
Andreas begins by explaining his approach to designing an aircraft and how he organizes his references. He walks you through his AAA techniques and tips for the different phases of modeling in Maya, and covers his UV mapping, baking, painting, and rendering processes. Andreas’ tutorial is a comprehensive demonstration of how an industry veteran creates a high quality model for games and film.
By the end of this tutorial, you will have a full understanding of how Andreas structures and executes a project from start to finish.
Andreas Ezelius is a Principal 3D Artist at EA Dice in Stockholm. He has worked in the video game industry since 2007. His work can be seen in Mirror’s Edge, Battlefield, Need For Speed, and Star Wars Battlefront. If you’re interested in learning more about Andreas’ workflow, check out his interview on The Collective Podcast
Contents
– 12 hours narrated, step-by-step video tutorial
– Reference files
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
– Also included are the unedited videos for those of you who prefer no edits/timelapse. Look for filenames in numerical sequence 01, 02 – etc.
Software Used
– Maya
– Substance Painter
Level
Intermediate
Prerequisite
Familiar with software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable